Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Aug 10, 2008, 02:50 AM // 02:50   #81
Wilds Pathfinder
 
Perfected Shadow's Avatar
 
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
Advertisement

Disable Ads
Default

Why did the attack speed get nerfed too? I thought the only reason it became overpowered was because of scythe/spear sins which got remedied by the 'daggers only' nerf...Why not let dagger sins keep the old IAS value? The skill is elite after all.
Perfected Shadow is offline   Reply With Quote
Old Aug 10, 2008, 03:08 AM // 03:08   #82
Jungle Guide
 
AKB48's Avatar
 
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
Default

Quote:
Originally Posted by Perfected Shadow
Why did the attack speed get nerfed too? I thought the only reason it became overpowered was because of scythe/spear sins which got remedied by the 'daggers only' nerf...Why not let dagger sins keep the old IAS value? The skill is elite after all.
Yeah and then buff the attack speed up to 200%, the skill is elite after all.
AKB48 is offline   Reply With Quote
Old Aug 10, 2008, 03:55 AM // 03:55   #83
Grotto Attendant
 
Join Date: Aug 2007
Location: Canada
Default

Quote:
Originally Posted by AKB48
Yeah and then buff the attack speed up to 200%, the skill is elite after all.
Nah, that'd be ridiculously strong.

33% at 12, 13, or 14, would be quite fair, in my opinion.
Zahr Dalsk is offline   Reply With Quote
Old Aug 10, 2008, 08:07 AM // 08:07   #84
Wilds Pathfinder
 
Perfected Shadow's Avatar
 
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
Default

Quote:
Yeah and then buff the attack speed up to 200%, the skill is elite after all.
Ummm wtf? It already can't be used by non-dagger users so my suggestion or the above post looks better than just going back to square one to a useless skill.
Perfected Shadow is offline   Reply With Quote
Old Aug 11, 2008, 02:30 AM // 02:30   #85
Jungle Guide
 
AKB48's Avatar
 
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
Default

It's not useless, you just don't know how to use a skill that requires a bit of thinking.
AKB48 is offline   Reply With Quote
Old Aug 14, 2008, 01:22 AM // 01:22   #86
Wilds Pathfinder
 
Perfected Shadow's Avatar
 
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
Default

Quote:
It's not useless, you just don't know how to use a skill that requires a bit of thinking.
Anybody see it used at all now in any pvp format?
Perfected Shadow is offline   Reply With Quote
Old Aug 14, 2008, 02:08 AM // 02:08   #87
Jungle Guide
 
Lady Raenef's Avatar
 
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
Default

Quote:
Originally Posted by AKB48
It's not useless, you just don't know how to use a skill that requires a bit of thinking.
Here's what I do when I think about what skills to use when making a sin build: "Hmm...Way of the Assassin, nah that skill is useless."

Quote:
Originally Posted by Perfected Shadow
Anybody see it used at all now in any pvp format?
Nope.

In conclusion: WotA was overpowered, OBVIOUSLY, but the IAS being reduced to garbage combined with an aftercast means that not only is the spike only increasingly faster by a small increment, it also means, PermaGladDef (Flashing Blades) is a way better option. Way to lose by decreasing the IAS. I think 33% is fair as it's daggers only. Any higher is a bit tipped off over the scale. Should have left it at daggers only and make the speed buff always permanently 33%. Perhaps even 25%.
Lady Raenef is offline   Reply With Quote
Old Aug 14, 2008, 02:15 AM // 02:15   #88
Desert Nomad
 
Sarevok Thordin's Avatar
 
Join Date: Apr 2006
Location: Scotland
Profession: W/N
Default

Quote:
Originally Posted by Lady Raenef
Here's what I do when I think about what skills to use when making a sin build: "Hmm...Way of the Assassin, nah that skill is useless."



Nope.

In conclusion: WotA was overpowered, OBVIOUSLY, but the IAS being reduced to garbage combined with an aftercast means that not only is the spike only increasingly faster by a small increment, it also means, PermaGladDef (Flashing Blades) is a way better option. Way to lose by decreasing the IAS. I think 33% is fair as it's daggers only. Any higher is a bit tipped off over the scale. Should have left it at daggers only and make the speed buff always permanently 33%. Perhaps even 25%.
Useless because you aren't using it properly.

I tried it and the addtional speed and crit thrown into an attack chain makes a huge difference. The IAS speed is just FINE where it is, 33% is on the edge of broken even with daggers.
Sarevok Thordin is offline   Reply With Quote
Old Aug 14, 2008, 02:24 AM // 02:24   #89
Jungle Guide
 
Lady Raenef's Avatar
 
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
Default

Quote:
Originally Posted by Sarevok Thordin
Useless because you aren't using it properly.

I tried it and the addtional speed and crit thrown into an attack chain makes a huge difference. The IAS speed is just FINE where it is, 33% is on the edge of broken even with daggers.
No, it's not worth the slot to me. I also suggested 25%, but you must like the little things in life. A quick prot spirit or spirit bond will throw the spike over the deep end as 18% isn't that much. And I don't really care to have 13 critical strikes in the first place. But as I said, Flashing Blades > WotA
Lady Raenef is offline   Reply With Quote
Old Aug 14, 2008, 02:31 AM // 02:31   #90
Departed from Tyria
 
Shayne Hawke's Avatar
 
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
Default

Quote:
Originally Posted by Lady Raenef
I'd say keep the IAS, and keep the dagger only.

Change the speed increase to 25%.
This, but with the IAS still at the progression it was before. Makes sense to do the daggers-only part, but it's just stupid to force Assassins to grab a real IAS from a secondary, or to use a PvE skill.
Shayne Hawke is offline   Reply With Quote
Old Aug 14, 2008, 03:52 AM // 03:52   #91
Wilds Pathfinder
 
Sir Seifus Halbred's Avatar
 
Join Date: Oct 2006
Default

This is just like rapid fire. You used to be able to use it on any weapon, then they nerfed it to bows only.

Imo it isn't that big of a deal. After all, WoTA is a ELITE skill, unlike rapid fire which was a non elite.
Sir Seifus Halbred is offline   Reply With Quote
Old Aug 14, 2008, 04:05 AM // 04:05   #92
Banned
 
Kikuta's Avatar
 
Join Date: Jan 2006
Location: Western Australia
Guild: [ICE]
Default

Couldn't care less. The only thing WotA was good for in RA was anyone playing an SS necro. Chuck SS or Insidious Parasite on WotA idiots and they almost never stopped attacking. Tore them to bits.
Kikuta is offline   Reply With Quote
Old Aug 14, 2008, 04:32 AM // 04:32   #93
Jungle Guide
 
FlamingMetroid's Avatar
 
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
Default

[Shattering Assault] still butthurts people like its nobodies business, so I don't know why people are getting upset over this skill.
FlamingMetroid is offline   Reply With Quote
Old Aug 14, 2008, 04:46 AM // 04:46   #94
Jungle Guide
 
Lady Raenef's Avatar
 
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
Default

Quote:
Originally Posted by Kikuta
Couldn't care less. The only thing WotA was good for in RA was anyone playing an SS necro. Chuck SS or Insidious Parasite on WotA idiots and they almost never stopped attacking. Tore them to bits.
For shits and giggles I would to throw Expel Hexes on myself. It threw a lot of Anti-Melee casters off-guard.
Lady Raenef is offline   Reply With Quote
Old Aug 14, 2008, 06:23 AM // 06:23   #95
Jungle Guide
 
fireflyry's Avatar
 
Join Date: Jan 2007
Location: New Zealand
Profession: A/D
Default

Quote:
Originally Posted by Sarevok Thordin
Useless because you aren't using it properly.
It's useless because there are clearly superior alternatives.
fireflyry is offline   Reply With Quote
Old Aug 14, 2008, 07:55 AM // 07:55   #96
Frost Gate Guardian
 
Joseph Rejekt's Avatar
 
Join Date: Jun 2006
Guild: Absence Of Light
Profession: R/D
Default

Really not hard to beat a sin irregardless with a Ranger. Throw dirt and Lightning Reflexes can crimp a sin long enough for a ranger with some decent punch to take them down before both wear off. This at least has been my experience against maybe 80-90% of the sins i've faced via 1v1 or in AB. Give them all the IAS they want, wont do any good if they can't hit.
Joseph Rejekt is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
WTS Nerfed(Can no longer get) Unid Weapon insc for Nerfed item collector's Gattsu05 Sell 2 May 10, 2008 12:35 AM // 00:35
joshuarodger The Campfire 23 Feb 21, 2008 02:02 AM // 02:02
EW nerfed!!! The Way Out Off-Topic & the Absurd 21 Nov 15, 2007 01:12 AM // 01:12
Slainster The Riverside Inn 6 Jul 24, 2006 06:19 AM // 06:19


All times are GMT. The time now is 12:16 PM // 12:16.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("